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Big Lizard is a 3D realtime TV series I worked on as a lighting supervisor at ©Studio Manette.

All the lighting and compositing were made in Unity.

Watch here !

For this series, the lighting was divided in biomes, each biome corresponding to a very specific color palette

Discover below the rich and colorful world of Big Lizard !

forest.jpg
Beach.jpg
Beach.jpg
Desert.jpg
Desert.jpg
underwater.jpg
underwater.jpg
Cave.jpg
Cave.jpg
interiors.jpg
interiors.jpg
Night.jpg
Night.jpg
Sunset.jpg
Sunset.jpg
specific.jpg
specific.jpg
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© 2025 par Mathilde Decuiserie.

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